IN THIS PART of the GDC conversation/debate between Tim Sweeney and Andrew Richards, they go into game consoles, divergence, convergence, and of course hardware vs software rendering. Can the game console makers afford to diverge in the next generation?
The short answer, quite conclusively, is maybe. Part 2 gets a bit more into the heart of the problem, and why hardware is always better than software, or is it the other way around? In any case, power, hardware, software, game consoles and divergence are the theme of the second installment.
In case you missed it, Part 1 is here along with an explanation about why the audio and video are as ‘rough’ as they are. Part 3 will follow tomorrow.S|A
The following two tabs change content below.
Roving engine of chaos and snide remarks at SemiAccurate
Charlie Demerjian is the founder of Stone Arch Networking Services and SemiAccurate.com. SemiAccurate.com is a technology news site; addressing hardware design, software selection, customization, securing and maintenance, with over one million views per month. He is a technologist and analyst specializing in semiconductors, system and network architecture. As head writer of SemiAccurate.com, he regularly advises writers, analysts, and industry executives on technical matters and long lead industry trends. Charlie is also available through Guidepoint and Mosaic. FullyAccurate
Latest posts by Charlie Demerjian (see all)
- Raja Koduri and Dr. Randhir Thakur out at Intel - Mar 21, 2023
- What does Intel’s Emerald Rapids bring to the fight - Mar 21, 2023
- A new ARM code name for a new market pops up - Mar 20, 2023
- A big ARM server project shut down in silence - Mar 14, 2023
- A bit more on AMD’s Genoa memory issues - Mar 13, 2023