Investigating DirectX 12 CPU Scaling
Does core count matter in DirectX 12?
CPU core count does matter for gaming. It’s particularly important in DirectX 12 games as our testing in this article shows.
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CPU core count does matter for gaming. It’s particularly important in DirectX 12 games as our testing in this article shows.
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In this article we’ll be using Oxide Game’s upcoming title Ashes of the Singularity (AotS) to compare performance between Microsoft’s DirectX 11 and DirectX 12 APIs
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Today at Embedded World in Germany AMD’s embedded group is introducing three new product families as part of its G-Series of Embedded Solutions.
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Today we’re testing out AMD’s new Wraith cooler.
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Today AMD is announcing initial support via a new beta driver for the recently ratified 1.0 specification of the Vulkan graphics API.
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Since CES AMD and its partners have been busy rolling out new motherboards with the 990FX, 970, A88X, and A68H chipsets as a kind of greatest-hits-style compilation album.
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Intel and Qualcomm, the two big players in 802.11ad, have announced they are officially compatible.
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Yesterday AMD released a new roadmap during its Q4 2015 conference call.
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Intel is doing a dog and pony show about vPro Security but their CPUs are fundamentally insecure.
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The PC rebound cheerleaders just got another dose of reality, not that it will change their chirpy screed.
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What’s nice about the way AMD’s implemented its driver update notifications in Windows 10 is that it followed the conventions of the OS for notifications.
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AMD introduced a feature called Frame Rate Target Control (FRTC) into its drivers with the launch of the Fury X.
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Today on my desk I have the Gigabyte Z97M-DS3H.
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The big news for Intel at SC15 is their overarching SSF or Scalable System Framework.
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Today at Super Computing 15 (SC15) AMD is introducing an HPC focused driver, a new compiler, and a runtime to translate CUDA code to run on AMD’s hardware.
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